Free to play here
The Trolley Problem Game
The Trolley Problem Game is a game based on the infamous trolley problem. The classic problem involved an out-of-control trolley headed to kill 5 people. You are standing at the lever, and can redirect the trolley onto a track that will kill 1 person. Would you and should you pull the lever? Dozens of different interpretations of this problem have been loaded into the game, which you can play for free here :^)
Free to play here
Shotgun Opera
Shotgun Opera is an arcade-style run-and-gun survival game where you try to kill as many zombies as possible before dying or complete various challenges. You can unlock new characters and shotguns by completing challenges or finding them on the map in the survival mode. Still a work in progress! Will keep working on it if there is interest.
Available on Steam and itch.io
Courtyard Broomball
Courtyard Broomball is a retro parody of the Backyard Sports series from the late 90's. The sport played in the game is based on the real-life sport of quidditch (which is like a combination of rugby and dodgeball). You can hand pick your team from a growing cast of quirky, fictional characters, or real-life players from all over the world including the US, Spain, UK, Ireland, Norway, France, Peru, Saudi Arabia, and Uganda!
Available on Steam
Judgement
Judgement is a story-driven, decision-making adventure game, where your Judgement can mean the difference between life, death, or somewhere in between. It's a game of morality and how gray it can be. In addition to a polished combat system, Judgement features a dynamic story where each decision leads to a different outcome in the game. In all, there are thousands of different combinations of choices the player can make, so each player (or playthrough) will have a different experience and a different ending.
The game is trickled with collectible notes, which offer food for thought when it comes to decisions that the player will make, or already has made, in the game or in real life.
Judgement, in its first form, was created when the designer was at the angsty age of 15. The perspectives and themes have their origins in a 15-year old boy trying to tell a story. It's been worked on here and there and has reached the point that it's at today.